Monthly Archives: March 2013

Festerblighting

Festerblight is a newer method for UH death knights. The first night I switched from a tank to a DPS I was reading up on what I needed to do to festerblight. I went to raid that night and did abysmal DPS as I didn’t understand and found no specific guides with explicit rules on what to do. In this post I will outline when and when not to use the festerblight method.

Festerblight works like this, strong diseases are applied as they snap shot stats and once strong diseases are applied you refresh using festerblight.

How to use:

Make sure you apply fresh diseases by using, (outbreak or plague strike.) don’t use unholy blight to apply diseases this as it keeps reapplying diseases every second for 10 seconds so this is not ideal as it might overwrite your diseases.

Note:
Festerblight does not apply new diseases and just adds time to the diseases.

USE:
When you have 3 of 4 conditions below, up at a given time, I tend to wait until everything lines up which is about a minute into the fight. Festerblight is not idea during lust, so off the pull lust I wait to apply my diseases when I have all 4 conditions lined up.

Trinket 1 Proc
Trinket 2 Proc
Rune of Fallen Crusader! Is virtually a must.
Strength Potion, I tend to use it if.

DON’T USE:

When the boss is almost dead and it isn’t worth spending the resources on festerblight.
Discontinuing festerblighting when you will defeat the boss within 30 seconds of your diseases falling off.

I recommend using Weakauras to track your trinket procs.
Also a addon called DKdiseases which will let you know when diseases are stronger or weaker than current diseases

10 vs. 25

The conversation that is brought up from time to time is that, 25 is harder then 10 and vice versa. I have had the experience of being in a top-50 25 man guild and a top-50 10 man guild, this being said I will talk about my personal experience and talk about the pro’s and cons in my opinion.

I will start with why 25 man is hard. 25 man usually has another mechanic compared to 10 man, additionally 25 man has a history of having a harder time beating tight enrages compared to 10 man. Sometimes 10 and 25 man have the same requirements from their raiders damage wise and this is an advantage to 10 man in my opinion. In 10 man it is easier to manipulate the raid to increase damage as 25 man the only way to manipulate the damage is take out a healer or get some more gear.

10 man is more difficult when it comes to asking players to executing mechanics, as on 25 man 3 people can get resed and on 10 man only 1 can get reseed, so it is more vital to not make mistakes. Additionally mechanics are sometimes harder for 10 man players because there isn’t always a way around things like in 25 man. A prime example is heroic Warlord Blackhorn was one of the most difficult fights as each time someone needed to soak it had the be done by 2-3 players and the requirement was the same on 25 man this made it hard to execute the mechanics without the ship blowing although the beserker timer was virtually a non issue compared to on 25 man which was a DPS check.

Now that I have told my opinion I’ll let you decide which one is harder, as they both have there difficult sides.

Cooldowns

So I didn’t have much to write about in this weeks rendition of my blog post so I decided that I could talk about and decided that something I could touch upon is how to speak up when making a raid call for an external cool down and what to properly say. This is one of the things I tried to work on during raid this week as it was something that caused a raid wipe the week before. First things first is coordinating with your other tanks what possible cool downs they will go after first and when will they need these cool downs. Another thing that is a must in a 25 man raid environment is to have an add-on which allows you to track which externals have been used and know which healer is healing. It isn’t productive if it says your healers external is off of cool down if they are on the bench. Next is the phonics that goes along with making a raid call.

For example calling out PAIN SUPPRESS ME I’M GONNA DIE, is not the ideal raid call. Concise raid calls are what best as it allows for the healers to react quicker and causes less confusion. When calling out the external you need always end with saying your name, it is a common occurrence for mumble to be hectic on some progression fights. Next use abbreviations, for the cool down you need, Pain suppression = ps Guardian spirit = gs so on so forth. Make sure you are calling out the healer in which you need the cool down from and start by saying their name make shortcuts in their name adellina is someones name in our guild we call him adel. In short if I need an external, I will look at my Hermes add-on and see who has an external available, then I see that pain suppression is available. I quickly call “adel PS cantoo.”

Sometimes it is a tricky place for tanks to preemptively call out externals like adel PS cantoo in 15, I always make sure if I have made a mistake or am missing a cool down for something I know I will die if I don’t call out for an external. So I will call out for an external, adel cantoo needs ps in 15, then I follow it up adel ps cantoo its not the easiest thing for healers to track time while healing as a tank its your job to make sure you help the healers out to the best of your abilities. As in the end this will help you.